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金田伊功

金田伊功

Yoshinori Kanada

  • 动画师
  • 设计师

1952 年生 · 1970 年起活跃 · AniList 收藏 302

英文简介(来自 AniList)

A highly prolific and an extremely influential animator. Know for his experimentation with the timing of keyframes, his dynamic poses, and his peculiar effects Kanada pioneered a number of techniques and concepts that permeated and shaped the Japanese animation industry, influencing not only his peers but also the generations to come. Kanada's ability and his tendency to be very personal with his drawings, even to the point of ignoring storyboards if the situation required, popularized in the industry the concept of letting the individual animator's talents shine instead of being uniformed into anonymity. This precept is still respected today and it's one of the reasons Japanese animation is so distinctly unique. His career is also a testament to his ethos that expressive and vibrant animation is not achieved simply through increasing the number of frames but through playing with movement, poses and timing. In the early '00s, Kanada became an employee at Square Enix. Notable Square Enix titles in which he was credited: 2002, Final Fantasy XI (Motion Capture, Animation Director) 2005, Musashiden II: Blade Master (Storyboard) 2006, Dawn of Mana (Facial Setting) 2007, Final Fantasy 4 DS Version (Storyboard) 2009, Final Fantasy XIII (Storyboard Director) - Posthumous credit. 2011, Final Fantasy XIII-2 (Storyboard) - Posthumous credit. 2012, Dragon Quest X (Storyboard) - Posthumous credit.

人物名为 AniList 上的日文写法(如「岸本斉史」的「斉」不是简体「齐」), 暂无中文译名;要复制去搜请用罗马音。

参与作品

金田伊功 · NanoAnime番鉴